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・ Defaunation
・ DEFB103A
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・ DEFB105A
・ DEFB106A
・ DEFB118
・ DEFB119
・ DEFB126
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・ DEFB129
・ DEFCAD
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DEFCON (video game)
・ Defcon 5 (video game)
・ Defcon Robot Contest
・ Defconn
・ Defeasance
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・ Defeat
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DEFCON (video game) : ウィキペディア英語版
DEFCON (video game)

''DEFCON'' (stylized as ''DEFCOИ'') is a real-time strategy game created by independent British game developer Introversion Software, developers of ''Darwinia'', ''Multiwinia'', ''Uplink'', and ''Prison Architect''. The gameplay is reminiscent of the "big boards" that visually represented thermonuclear war in films such as ''Dr. Strangelove'', ''Fail-Safe'', and especially ''WarGames''.
The game has been available by download since September, 2006 through Introversion's web store and Steam. In the UK it was released for the high street shops on June 15, 2007 and for a limited period included the developer's first game ''Uplink''. On April 5, 2007, US publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50,000 copies of the game for retail.
== Gameplay ==
Players are given a 1980s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.
In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in your territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.
Gameplay time can be varied by configuring the speed at which events progress from real-time (1 second in-game:1 second out-of-game) to 20
* real-time. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. There is also an "Office" mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets.
The game offers six territories that may be selected by a player or assigned to an AI opponent. These include:
* North America: Includes all of the contiguous United States, mainland Canada and Alaska. Also includes Banks Island, Victoria Island and Baffin Island from the Canadian Arctic Archipelago.
* Latin America: Includes Mexico (except the Baja California peninsula), Central America and all of mainland South America. Also includes Tierra del Fuego.
* Europe: Includes all of mainland Europe except Russia. Also includes Great Britain, Ireland and Iceland.
* Africa: Includes all of mainland Africa as well as Madagascar.
* Russia: Includes all of mainland Russia.
* Asia: Includes all of mainland Asia except Russia, Georgia, Armenia, Azerbaijan, Kazakhstan, Mongolia, Malaysia, Turkey and the Sinai peninsula. Also includes Japan.
All territories have a population of 100 million by default.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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